.. _ch03-python-basics: =============================================================== Overview on Python Programming =============================================================== Google drive folder with Jupyter Notebooks used in class: `Jupyter Notebooks from class `_ In this section we are going to have a brief overview on Python programming, showing some of the basic syntax through some short examples. We are going to study more details on them later in the chapter. .. _ch03-python-interactive: Interactive Python ------------------ In what follows we'll display the ``>>>`` prompt of the standard Python shell. To enter into an interactive mode call ``python`` from your terminal: .. code-block:: console $ python >>> If you want to exit interactive mode, you can type: .. code-block:: python >>> exit() $ Or, just type ``ctrl+d`` (like we saw when running ``cat`` interactively). As already mentioned, multi-line Python statements are best written in a ``*.py`` file rather than typing them interactively at the prompt, though initially we'll just play around with the the interactive prompt. When typing a line, if Python recognizes it as an unfinished block, it will give a line starting with three dots, like .. code-block:: python >>> if 1>2: ... print("oops!") ... else: ... print("This is what we expect") ... This is what we expect >>> Once done with the full command, press at the ``...`` prompt. This tells Python we are done and it will execute the command. Note here that you need to give indentations for the print statements, otherwise you will see an error message like .. code-block:: python IndentationError: expected an indented block Now let's talk about more why this happens. .. _ch03-python-indentation: Indentation: In Python indentation is everything! ---------------------------------------------------------------- Most computer languages have some form of begin-end structure, or opening and closing braces, or some such thing to clearly delineate *scope*. Good programmers generally also indent their code, so it is easier for a reader to see what is inside a loop, particularly if there are multiple nested loops. In most languages, including Fortran, indentation is just a matter of style. Consider this perfectly valid Fortran code: .. literalinclude:: ./codes/examples/noIndentationForFortran.f90 :language: fortran :linenos: **In Python, indentation is everything**. There are no begin-end's or curly braces, rather scope is enforced and notated directly through indentation. Everything that is supposed to be at one level of a loop, or within a conditional block, must be indented to that level. Once the loop is done the indentation must go back out to the previous level. There are some other rules you need to learn, such as the "else" in an if-else block like the above has to be indented to the same level as the ``if``. The same is true when defining a function, in which the function body must be indented at least one level beyond the ``def`` statement. Before proceeding further, let's have a quick look at a Python example which approximates :math:`\pi` with a series: .. literalinclude:: ./codes/examples/pi.py :language: python :linenos: :download:`Download this code <./codes/examples/pi.py>` The result should look like:: $ python3 pi.py Printing name: __main__ pi estimator using threshold = 1e-14 1 3.13333333333 0.00825932025646 2 3.14142246642 0.000170187167327 3 3.14158739035 5.26324321148e-06 4 3.14159245757 1.96022357457e-07 5 3.14159264546 8.1294566634e-09 6 3.14159265323 3.61705332352e-10 7 3.14159265357 1.69122493787e-11 8 3.14159265359 8.20232770593e-13 9 3.14159265359 4.08562073062e-14 10 3.14159265359 1.7763568394e-15 How many spaces to indent each level is a matter of style, but you must be consistent within a single code. The `standard `_ is 4 spaces, and all newly written code should conform to this. Indentation **must** be done using spaces! A good text editor will let you bind the tab key to auto-indent, but note that the actual TAB character can not be used. You can also call the function ``estimate_pi`` in the above Python routine from other Python codes as well. For instance, if you have a routine called ``call_estimate_pi_from_pi.py`` which looks like: .. literalinclude:: ./codes/examples/call_estimate_pi_from_pi.py :language: python :linenos: :download:`Download this code <./codes/examples/call_estimate_pi_from_pi.py>` you can get the same result by running it in the script mode .. code-block:: console $ python3 call_estimate_pi_from_pi.py Printing name: pi pi pi estimator using threshold = 1e-14 1 3.13333333333 0.00825932025646 2 3.14142246642 0.000170187167327 3 3.14158739035 5.26324321148e-06 4 3.14159245757 1.96022357457e-07 5 3.14159264546 8.1294566634e-09 6 3.14159265323 3.61705332352e-10 7 3.14159265357 1.69122493787e-11 8 3.14159265359 8.20232770593e-13 9 3.14159265359 4.08562073062e-14 10 3.14159265359 1.7763568394e-15 Notice that in the first line of the output it says ``pi``, rather than ``__main__``. The ``__name__`` value is set to ``__main__`` only if the file is executed as a script (i.e., ``$python3 pi.py``), but not if it is imported as a module from another routine as just shown. We will see more on this in the following sections (:ref:`ch03-python-scripts-modules`) and take a look at how to import modules. .. _ch03-python-lines: Ending and wrapping lines --------------------------- Normally, in Python each statement is one line, and there is no need to delimit the end of a line. However, a semi-colon may be used to mark the end of a line which then allows multiple statements to be written on one line, such as: .. code-block:: python >>> x = 5; print(x) 5 It is generally advised to avoid this for the sake of readability. If a line of code is too long to fit on a single line, you can break it into multiple lines by putting a backslash at the end of a line: .. code-block:: python >>> y = 3 + \ ... 4 >>> y 7 Comments -------- Anything following a # in a line is ignored as a comment (unless of course the # appears in a string) .. code-block:: python >>> s = "This # is part of the string" # this is a comment >>> s 'This # is part of the string' There is another form of comment, the *docstring*, discussed below following an introduction to strings. Python data types ----------------------------- The built-in types in Python are: * Numerics * Sequences * Mappings * Classes * Instances * Exceptions which are dicussed in the `documentation `_. Since Python is object oriented class types allow for a wide array of custom user defined types, and types provided by external libraries. There are a few fundamental types that we should look at before proceeding. These are: * Numbers (immutable) * Strings (immutable) * Lists (mutable) * Tuples (immutable) * Dictionaries (mutable) Types can be broadly classified as being either `mutable`, or `immutable`. We'll discuss this more later. Numbers behave mostly as you would expect, so we won't say too much about them for now. We'll return to numerics in Python when we cover NumPy and related libraries. Strings --------- Strings are specified using either single or double quotes, e.g.: .. code-block:: python >>> s = 'some text' >>> s = "some text" are the same. This is useful if you want strings that themselves contain quotes of a different type .. code-block:: python >>> s = ' "some" text ' >>> print(s) "some" text >>> s = " 'some' text " >>> print(s) 'some' text Strings are our first example of a `sequence` type. In this case they are sequences of characters. This means that you can access the characters through indices, iterate over them, and test for inclusion: .. code-block:: python >>> s = "AM129 is great!" >>> s[6] 'i' >>> for c in s: print(c) A M 1 2 9 i s g r e a t ! >>> "AM" in s True You can also use triple double quotes, which allow you to write strings spanning multiple lines .. code-block:: python >>> s = """Note that a ' doesn't end ... this string and that it spans two lines""" >>> s "Note that a ' doesn't end\nthis string and that it spans two lines" >>> print(s) Note that a ' doesn't end this string and that it spans two lines When it prints, the carriage return at the end of the line shows up as ``\n``. This is what is actually stored. When we ``print(s)`` it gets printed as a carriage return again. You can put ``\n`` in your strings as another way to break lines .. code-block:: python >>> print("This spans \ntwo lines") This spans two lines We will learn more about strings as we go. For now you can check out some `built-in String methods `_. Docstrings ---------- Often the first thing you will see in a Python script or module, or in a function or class defined in a module, is a brief description that is enclosed in triple quotes. Although ordinarily this would just be a string, in this special position it is stored by Python into a special local variable called ``__doc__``. It is called the *docstring* because it is part of the documentation and some Python tools automatically use the docstring in various ways. For instance, these lecture notes are written in a Python code documentation tool called Sphinx. This tool can automatically generate html or Latex documentation for a code-base, and often makes use of these docstrings. It's a good idea to get in the habit of putting a docstring at the top of every Python file and function you write. .. _ch03-python-lists-overview: Lists ----- Lists are ordered collections of (potentially disparate) objects. Just like strings, lists are a sequence type which can be iterated over and indexed into. Unlike strings, lists can store anything in each position. Lists are declared using square braces: .. code-block:: python >>> L = [4,5,6] >>> L[0] 4 >>> L[1] 5 Note that indexing starts at zero, and just like above we index into the list using square brackets. Elements of a list need not all have the same type. For example, here's a list with 5 elements .. code-block:: python >>> L = [5, 2.3, 'abc', [4,'b'], np.cos] Here's a way to see what each element of the list is, and its type .. code-block:: python >>> for index,value in enumerate(L): ... print('L[%s] is %16s %s' % (index,value,type(value))) ... L[0] is 5 L[1] is 2.3 L[2] is abc L[3] is [4, 'b'] L[4] is Note that ``L[3]`` is itself a list containing an integer and a string and that ``L[4]`` is a function. Here we used the function called ``enumerate``. It returns an enumeration of any sequence object. A couple examples are as follows: .. code-block:: python >>> list(enumerate(L)) [(0, 5), (1, 2.3), (2, 'abc'), (3, [4, 'b']), (4, )] >>> list(enumerate(L,start=2)) [(2, 5), (3, 2.3), (4, 'abc'), (5, [4, 'b']), (6, )] Here we have wrapped the calls to ``enumerate`` inside the ``list`` constructor for the sake of readability. To appreciate the individual items here we'll first need to talk about ``tuples``. One nice feature of Python is that you can also index backwards from the end: since ``L[0]`` is the first item, ``L[-1]`` is what you get going one to the left of this, and wrapping around (periodic boundary conditions in math terms): .. code-block:: python >>> for index in [-1, -2, -3, -4, -5]: ... print('L[%s] is %16s' % (index, L[index])) ... L[-1] is L[-2] is [4, 'b'] L[-3] is abc L[-4] is 2.3 L[-5] is 5 In particular, ``L[-1]`` always refers to the *last* item in list ``L``. Tuples -------- Tuples are essentially `immutable` versions of lists (more on mutability later!), and are again a sequence type. They are declared by grouping items together with parentheses. Consider: .. code-block:: python >>> t = (1,'AM129',[3,4,'stuff']) >>> t[1] AM129 This declares ``t`` as a tuple with 3 elements inside it, first the integer 1, then a string, and finally a list that itself contains 3 elements. You will frequently see tuples used to assign multiple items at the same time. Similarly, you will frequently see tuples unpacked through assignment to multiple items. Continuing from above we can do: .. code-block:: python >>> i,s,l = t >>> i 1 >>> s AM129 >>> l [3, 4, 'stuff'] This also explains how the ``enumerate`` call earlier worked. The enumeration is a type that pairs each entry in another sequence type with its index. Each pair of index and item is stored in a tuple: .. code-block:: python >>> el = list(enumerate(l)) >>> el[0] (0, 3) >>> type(el[0]) tuple Again, we have expanded the enumeration into a list so that we can see the individual pairings. A more typical usage is: .. code-block:: python >>> for idx,val in enumerate(l): print(idx,val) 0 3 1 4 2 stuff In particular, ``idx`` and ``val`` are set by unpacking each tuple that ``enumerate`` returns. Iterators and ``range`` ------------------------- We have already been iterating over sequence types, but haven't explicitly talked about the loop syntax. Let's remedy that now. This generally takes the form: .. code-block:: python >>> for A in B: # Do something with A... Here, ``B`` can be any sequence type (or more specifically any `iterable` type), and ``A`` will get assigned to each value inside ``B`` throughout the loop. The loop body occurs on new lines after the colon, and must be indented correctly. Let's return to our ``enumerate`` example one more time: .. code-block:: python >>> for idx,val in enumerate(l): print(idx,val) 0 3 1 4 2 stuff Here ``enumerate(l)`` is an iterable object, and ``idx,val`` are set according to each ``tuple`` the enumeration generates. We can also loop over regular ranges of integers like we did in Fortran. The ``range`` class provides iterables that do exactly this: .. code-block:: python >>> for idx in range(3): print(l[idx]) 3 4 stuff This is typically paired with the ``len`` instrinsic function that returns the length of any sequene type. Consider equivalently: .. code-block:: python >>> for idx in range(len(l)): print(l[idx]) 3 4 stuff Of course, this second approach is much less error prone. .. _ch03-python_objects: Python objects -------------- Python is an object-oriented language, which means that virtually everything you encounter in Python (variables, functions, modules, etc.) is an *object* of some *class*. There are many classes of objects built into Python and in this course we will primarily be using these pre-defined classes. For large-scale programming projects you would probably define some new classes, which is easy to do. We will take a look at some object-oriented programming with Python at the end of this chapter. The ``type`` command can be used to reveal the type of an object .. code-block:: python >>> import numpy as np >>> type(np) >>> type(np.pi) >>> type(np.cos) We see that ``np`` is a module, ``np.pi`` is a double precision floating point real number, and ``np.cos`` is of a special class that's defined in the NumPy module. The ``linspace`` command creates a numerical array that is also a special class defined within the NumPy module: .. code-block:: python >>> x = np.linspace(0, 5, 6) >>> x array([ 0., 1., 2., 3., 4., 5.]) >>> type(x) Objects of a particular class generally have certain operations that are defined on them as part of the class definition. For example, NumPy numerical arrays have a ``max`` method defined, which we can use on ``x`` in two different ways .. code-block:: python >>> np.max(x) 5.0 >>> x.max() 5.0 The first way applies the method ``max`` defined in the NumPy module ``np`` to ``x``. The second way uses the fact that ``x``, by virtue of being of type ``numpy.ndarray``, automatically has a ``max`` method which can be invoked (on itself) by calling the function ``x.max()`` with no argument. Which way is better depends in part on what you're doing. Here's another example .. code-block:: python >>> L = [0, 1, 2] >>> type(L) >>> L.append(4) >>> L [0, 1, 2, 4] ``L`` is a list (a standard Python class) and so has a method *append* that can be used to append an item to the end of the list. See a `list `_ of methods for Python Lists. Declaring variables? -------------------- In many languages, such as Fortran, you must declare variables before you can use them. Once you've specified that, say, ``x`` is a real number, this is the only type of data that can be stored in ``x``. A statement like ``x = 'string'`` would not be allowed. In Python you do not need to explicitly declare variables. The first usage of a variable acts to declare it. You can write: .. code-block:: python >>> x = 3.4 >>> 2*x 6.7999999999999998 >>> x = 'string' >>> 2*x 'stringstring' >>> x = [4, 5, 6] >>> 2*x [4, 5, 6, 4, 5, 6] Here ``x`` is first used for a real number, then for a character string, then for a list. Note, by the way, that multiplication behaves differently for objects of each different type (which has been specified as part of the definition of each class of objects). In Fortran if you declare ``x`` to be a real variable then it sets aside a particular 4 bytes of memory for ``x``, enough to hold one floating point number. There's no way to store 6 characters or a list of 3 integers in these 4 bytes. In Python it is often better to think of ``x`` as simply being a pointer that points to some object. When you type ``x = 3.4`` Python creates an object of type ``float`` holding one real number and points ``x`` to that. When you type ``x = 'string'`` it creates a new object of type ``str`` and now points ``x`` to that, and so on. Copying objects --------------- One implication of the fact that variables are just pointers to objects is that two names can point to the same object, which can sometimes cause confusion. Consider this example .. code-block:: python >>> x = [4,5,6] >>> y = x >>> y [4, 5, 6] >>> y.append(9) >>> y [4, 5, 6, 9] So far nothing too surprising. We initialized ``y`` to be ``x`` and then we appended another list element to ``y``. But take a look at ``x`` .. code-block:: python >>> x [4, 5, 6, 9] We didn't really append 9 to ``x``, we appended it to the object that ``y`` points to, which happens to be the same object that ``x`` points to! Failing to pay attention to this sort of thing can lead to many headaches. What if we really want ``y`` to be a different object that happens to be initialized by copying ``x``? We can do this by: .. code-block:: python >>> x = [4,5,6] >>> y = list(x) >>> y [4, 5, 6] >>> y.append(9) >>> y [4, 5, 6, 9] >>> x [4, 5, 6] This is probably what we wanted. Here ``list(x)`` creates a new object, which is a list, using the elements of the list ``x`` to initialize it, and ``y`` points to this new object. Changing this object doesn't change the one ``x`` pointed to. You could also use the ``copy`` module, which works for more general objects .. code-block:: python >>> import copy >>> y = copy.copy(x) Things can sometimes be more complicated, particularly if the list ``x`` contains more complex objects. See ``_ for more information. There are some objects that cannot be changed once created (*immutable objects*, as described further below). In particular, for ``floats`` and ``integers``, you can do things like .. code-block:: python >>> x = 3.4 >>> y = x >>> y = y + 1 >>> y 4.4000000000000004 >>> x 3.3999999999999999 Here changing ``y`` did not change ``x``, luckily. We don't have to explicitly make a copy of ``x`` for ``y`` in this case. If we did, writing any sort of numerical code in Python would be a nightmare. We didn't because the line .. code-block:: python >>> y = y + 1 above is not changing the object that ``y`` points to, instead it is creating a new object that ``y`` now points to, while ``x`` still points to the old object. For more about built-in data types in Python, see `the reference manual `_. Above, we saw that ``append`` method adds a new element to the end of the existing list. More generally, one can use ``insert(index, newEntry)`` method which will add ``newEntry`` before ``index`` .. code-block:: python >>> x [4, 5, 6] >>> x.insert(0,-10) >>> x [-10, 4, 5, 6] >> x.insert(2, -20) >>> x [-10, 4, -20, 5, 6] .. note:: Like man pages in Linux/Unix, one can invoke the built-in Python command ``help`` to see a help page on the object under consideration. For example, try .. code-block:: python >>> help(x) or in IPython, you can use a question mark (?) as an alias for the help function, e.g. .. code-block:: console In [4]: ? x and see if you can find ``insert``, ``append``, etc. .. note:: It is also useful to combine ``type`` and ``help`` .. code-block:: python >>> type(x) >>> help(list) Help also works on as module names, and their aliases .. code-block:: python >>> import numpy as np >>> help(np) Don't forget that you can always find more details by searching online. Python is heavily used and well documented online. That said, there are also hacky solutions to problems, so take online advice with a grain of salt. In Python you can also initialize multiple variables in a compact way .. code-block:: python >>> x = y = z = 2 >>> print(x, y, z) 2 2 2 >>> x,y = 5.1, 159 # this is in fact a tuple assignment without using (...) >>> x 5.1 >>> y 159 Now if you want to swap ``x`` and ``y``, you could simply do .. code-block:: python >>> x,y = y,x >>> x 159 >>> y 5.1 Mutable and Immutable objects ----------------------------- Some objects can be changed after they have been created while others can't. Understanding the difference is key to understanding why the examples above concerning copying objects behave as they do. Here we briefly look at the following data types: * mutable: lists, dictionaries * immutable: strings, numbers, tuples .. note:: The main difference between mutable and immutable objects is illustrated by the following: * ``id(mutable_object)`` **does not** change after changing ``mutable_object`` * ``id(immutable_object)`` **does** change after changing ``immutable_object`` Lists (mutable) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ A list is a *mutable* object. The statement .. code-block:: python x = [4,5,6] above created an object that ``x`` points to, and the data held in this object can be changed without having to create a new object. The statement .. code-block:: python y = x points ``y`` at the same object, and since it can be changed, any change will affect the object itself and be seen whether we access it using the pointer ``x`` or ``y``. We can check this by .. code-block:: python >>> id(x) 1823768 >>> id(y) 1823768 >>> x is y True The ``id`` function is analogous to the location in memory where the object is stored (and is the same as the memory address when using CPython). If you do something like ``x[0] = 1``, you will still find that the objects' id's have not changed -- they both point to the same object, but the data stored in the object has changed (Please check this out for yourself). This also means that any modifications done to a mutable object can be done in-place, which helps avoid copying things around in memory. .. _ch03-python-strings-numbers: Strings and numbers (immutable) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Some data types are *immutable*. Once created, these objects cannot be changed. Integers, floats, tuples, and strings are immutable .. code-block:: python >>> s = "This is a string" >>> s[0] 'T' >>> s[0] = 'b' Traceback (most recent call last): File "", line 1, in TypeError: 'str' object does not support item assignment You can index into a string, but you can't change a character in the string. The only way to change ``s`` is to redefine it entirely (rather than partially) as a new string (which will be stored in a **new object**) .. code-block:: python >>> id(s) 1850368 >>> s = "New string" >>> id(s) 1850128 What happened to the old object? It depends on whether any other variable was pointing to it. If not, as in the example above, then Python's *garbage collection* would recognize it's no longer needed and free up the memory for other uses. But if any other variable is still pointing to it, the object will still exist, e.g. .. code-block:: python >>> s2 = s >>> id(s2) # same object as s above 1850128 >>> s = "Yet another string" # creates a new object >>> id(s) # s now points to new object 1813104 >>> id(s2) # s2 still points to the old one 1850128 >>> s2 'New string' .. _ch03-python-tuples-overview: Tuples (immutable) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ We have seen that lists are mutable. For some purposes we need something like a list but that is immutable (e.g. for dictionary keys, see below). A tuple is precisely the tool to achieve this. It is defined with parentheses ``(..)`` (though you can define a tuple *without* parentheses in principle) rather than square brackets ``[..]`` as used in lists .. code-block:: python >>> t = (4,5,6) #this is same as t = 4,5,6 >>> t[0] 4 >>> t[0] = 9 Traceback (most recent call last): File "", line 1, in TypeError: 'tuple' object does not support item assignment Example ^^^^^^^ Consider this example .. literalinclude:: ./codes/examples/mutable_and_immutable/mutable_and_immutable.py :language: python :linenos: We defined two functions, which try to update the argument passed into them. When you execute this file, the output would be different from what our intention may have been. .. code-block:: console $ python3 mutable_and_immutable.py before calling a function, a = 10 L = [1, 3, 5] after calling a function, a = 10 L = [1, 3, 5, 10] As you can see in the above result, only mutable value, array ``L``, reflects the update. What happened to ``a``? It did not get updated, but we also did not get any sort of error like we saw above. The variable ``n`` only exists within the function body, and was updated, but that change had no way to propagate back to where it was called from.